I have been putting some more thought into my little Homebrew world. This is a D&D world with an eye towards running a 5e game (or possibly the recently announced Pathfinder 2e) in it. With that in mind all of the standard fantasy setting tropes apply with the following modifications (so far):
- There was a recent eugenics-based race war where humans, dragons, and the animal lords were on the losing side.
- Right or wrong, this has left half-elves, half-orcs, dragonborn, and lycantropes of all stripes as abominations unto the gods and their parent races suffering from depleted populations.
- Farther back in history there was a metaphysical war between the gods which has caused the surviving deities to move closer to home.
- Each city is the home to a single god or goddess and takes its name from that deity.
And that is more or less where the setting has been sitting. I wrote a thing a while back discussing the way I see time working in a world that has literally been shaped by the gods but that didn’t really add to the myth of the world.
Recently I read a meme thing that was going around where someone was fighting with their DM because they wanted to give their elf asian features and the DM counter argued that that made no sense because ‘asian’ is a human thing and elves have their own thing (Noldor vs Sindar I guess). Also in the Order of the Stick comic, the dwarven cleric worships Thor and while it is stated that this is just a geographic thing, the idea of it being a race thing even if subtly caught my attention.
In much fantasy fiction, dwarves and elves are given their own gods that are rarely as fleshed out as the humans who often draw from real world pantheons. So my thought is to grab the real world pantheons and tie them in to the fantasy races. For my world set up above, that comes with a huge benefit. It means that I can create the city of Posidon along the southern coast of my world and instantly know that it is a primarily elven city that worships the sea. Similarly in the north, the City-State of Freya is a primarily dwarven city but it also has a high number of elven immigrants.
This also gives me a method of showing the effects that the war had on the humans. I think a dualist religion would work well but the only dualist religion that I know of in the real world is Zoroastrianism and as far as I know it still has adherents which is a little iffy as far as I’m concerned. 3rd edition D&D had an example dualist religion that I can probably use. This means the last vestiges of humanity are taking refuge in the competing cities of Elishar and Toldoth. Toldoth presents the fun problem of being a city bent on destruction and domination while at the same time being one step closer to the destruction of all humans if it is snuffed out.
Next I think I’ll dig into the mystery of the green skins.Ω - Bill